Skip to main content

Rocket League

Middle School Leagues will be played Tuesdays at 4:30

Varsity plays Mondays at 4:30


Rocket League


  • Top two teams from each division will make the playoffs
  • 4 wild cards with best overall record from remaining times
  • 16 teams total
  • Selection will be made off Match win/loss total

Middle School Playoffs

  • Top 4 from each division make the playoffs
  • Selection determined by
    • Wins
    • Games completed
    • Loses
    • Number games DQ/No Showed
  • Best of 3 for all rounds except final, Best of 5


  • Each coach must post the results of the match to the Coach’s discord channel.   
  • Coaches must post score of each game as well as points scored and points allowed.  
  • Scroes must be posted by Saturday at noon of the competition week.   

Each match is a best of 3 rounds.

  • Each school is allowed one team.  

All matches are best of three


No additional GAME INTEGRITY is required for official matches.

Match Procedure

Series Lengths

All matches will be played as a best of 5 series, with the exception of a best of 7 in the grand finals.

Game Lobby

The higher seed will create the lobby. The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 10.2.3.

  • Game Mode: Soccar
  • Arena: DFH Stadium OR another arena agreed upon by both teams
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Team Settings
    • Primary and accent colors should be set to Default
  • Mutator Settings
    • Preset Settings: Custom
    • Match Length: 5 minutes
    • Max Score: Unlimited
    • Overtime: Unlimited
    • Series Length: 3 games
    • Game Speed: Default
    • Ball Max Speed: Default
    • Ball Type: Default
    • Ball Weight: Default
    • Ball Size: Default
    • Ball Bounciness: Default
    • Boost Amount: Default
    • Rumble: None
    • Boost Strength: 1x
    • Gravity: Default
    • Demolish: Default
    • Respawn Time: 3 seconds
  • Arenas
  • Champions Field   Game 1
  • DFH Stadium  Game 2
  • Mannfield Game 3
  • Neo Tokyo  Game 4
  • Urban Central  Game 5
  • Utopia Coliseum  Game 6
  • Wasteland  Game 7



Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.

Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.

Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.

Player Count

Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.