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Halo

Game Times:  Thursday at 4:30

OESL Halo

  1. Anti-Cheat

  1. No additional anti-cheat is required for official matches. If cheating is suspected please contact the administration with proof.  
  1. Title Information

  1. Supported Platforms

  1. PC

  2. Xbox One and its Variants
  3. Xbox Series X
  4. Xbox Series S
  1. Series Lengths

  1. Regular Season
  1. Best of 5 Series
  1. Playoffs
  1. Best of 5 Series
  2. Finals: Best of 7 Series
  3. Series Length are subject to change based on time frames.
  1. Matchmaking

  1. Teams will be divided into groups and will play every opponent in that group Round Robin style.
  2. Determining Home & Away Teams
  1. Regular Season:
  1. The winning team of a coin flip will determine the home or away team.
  2. This can be done in the battlefy chat. Go to your corresponding match on battlefy. Select your match. Confirm correct matchup. Scroll down to the battlefy chat. Type /coinflip. Winner will be the home team.
  1. Playoffs:
  1. Higher Seed is the home team.
  1. Higher Seed (2.11)
  1. Game Lobby

  1. The hosting team (2.3.2) will create a custom game lobby and invite the opposing team. In order for invites to be sent out, players must be on each other’s friends list. Every game will use the default settings for the game mode in play. The following lobby settings will need to be edited for each game.
  1. Ranked Mode:
  1. Game Mode: CTF, Slayer, Stronghold, Oddball, King of the hill
  2. General Rules already applied for Ranked Mode:

Primary Weapon: BR75

Secondary: None

Motion Tracker: Disabled

Friendly-Fire: Enabled

  1. Lobby settings
  1. Privacy Settings: Invite Only
  2. Observers: On (Approved Observers Only)
  3. Coaches are not allowed to spectate in game.
  4. Max Lobby Size: 10 Players
  1. Game Order

  1. Matches will be played in the following order:
  1. Best of 3
  1. Game 1: Home Team Choice
  2. Game 2: Slayer
  3. Game 3: Away Team Choice
  1. Best of 5
  1. Game 1: Home Team Choice

Game 2: Slayer

Game 3: Away Team Choice

Game 4: Home Team Choice

Game 5: Slayer

  1. Best of 7
  1. Game 1: Home Team Choice

Game 2: Slayer

Game 3: Away Team Choice

Game 4: Home Team Choice

Game 5: Slayer

Game 6: Away Team Choice

Game 7:Slayer

  1. Maps

  1. The following maps will be available for selection
  2. Capture the Flag
  1. Bazarar

Aquarius

Catalyst

  1. Slayer
  1. Live Fire

Recharge

Streets

Aquarius

Catalyst

  1. Oddball
  1. Live Fire

Recharge

Streets

  1. Strongholds
  1. Recharge

Live Fire

Streets

  1. King of the Hill
  1. Recharge

Live Fire

Streets

 

  1. Map Selection

  1. Game 1:
  1. The home team will ban a map
  2. The away team will ban a map
  3. The home team will choose the first map
  1. Games 2 through 5:
  1. The winner of the previous game will ban a map
  2. The loser of the previous game will choose the next map
  3. Previously banned maps will be available for future games
  4. The previously played map cannot be selected for the next game
  1. Hosting

  1. Home Team chooses Team A or Team B.
  1. Team A:
  1. Hosts maps: 1,3, & 5
  2. Picks Cobra or Eagles: 2 & 4
  1. Team B:
  1. Hosts maps: 2 & 4
  2. Picks Cobra or Eagles: 1,3, & 5
  1. Restrictions

  1. Use of other Maps or Game Modes

  1. The use of other maps or game modes are prohibited from use in official tournament matches. If the incorrect map or game mode are loaded for any game, the match must be reset with the correct lobby and game settings.  
  1. Gentlemen Agreements

  1. Currently no items are banned due to Gentlemen agreements.
  1.  Stoppage of Play

  1. Game Rehosting

  1. Each team may request the game be re-hosted once per match if they’re experiencing connection issues or other issues that prevent them from playing. The re-host may be called as long as the first round of the game has not been completed or first blood has not yet occurred. In the event that a match is rehosted, the same map must be selected. If problems persist with regards to a player disconnecting after the server has already been re-hosted, or the rehosting requirements are unable to be met, the game will continue with the remaining players.
  1. Disconnects

  1. If a Player suffers a disconnect both teams and/or team captains are responsible for reporting that to a Tournament Official.
  2. If a player disconnects prior before 30 seconds in game or before 1st goal, kill, elimination, point is recorded, game will restart
  3. Both players have a 5 minute window to get back into the lobby and que a restart of the Game.
  4. If a player drops after 30 second window it is the player's job to load back into the lobby ASAP UNLESS it’s a game that once the lobby starts no one can join - then the game may be reset up to two times with the current score. Teams will restart the lobby in game at 0-0 but will count to the score limit or time limit. Example: Team A has 45 points, Team B has 32 Points with the score limit to 50 and a 10 minute time limit with 7:00 minutes left. Team A must score 5 points and Team B has to score 18 in 3:00 minutes.
  1. The team with the dropped player is responsible for inviting their own drop or disconnected players
  1. Game Crashes: Game crashes do not contribute to disconnects and games can be reset as many times as needed. And will follow reset rules listed in 5.2.4
  1. If a player is found to be manipulating his game to crash for any reason including but not limited to: gaining a timeout, changing momentum, or gain any type of advantage the player will be subject to any punishment deemed appropriate by administration.
  1. Should a player be unable to complete their Game due to internet issues or do not report to the Tournament Official within the courtesy window they will be considered FORFEITED.
  2. Teams may choose to compete without a teammate if they so choose to avoid forfeit rules.
  1. Ties

  1. Slayer: In the event a Slayer game ends in a tie, the game will be replayed in its entirety for one (1) game. If the second game ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilize the same side selection for both Teams.

  2. Capture the Flag: In the event a CTF game ends in a tie, a new game will be played with a sudden death rule, where first team to capture a flag will be declared the winner. The replayed game(s) will utilize the same side selection for both Teams.

  3. Strongholds: In the event a Strongholds game ends in a tie, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 100 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie. The replayed game(s) will utilize the same side selection for both Teams.

  1. Team Rosters

  1. See Code of Conduct OESL Section 8
  1. Scoring

  1. Each series will go towards a team’s overall record (1st Factor for determining rank)
  2. Each game during a series will go towards a team’s overall map count (2nd Factor for determining rank)
  3. Strength of Schedule (3rd Factor for determining rank)
  4. If necessary play in series.
  1. Post-Match Process

  1. Scoring

  1. The home team captain is responsible for reporting results to the OESL Halo #report channel in the OESL server.  Failure to submit scores by the end of each week will result in a forfeit.
  2. Screenshots of each game are not required, but may be beneficial to both teams in submitting scores and/or appealing reports.
  1. Playoffs

  1. Number of Teams will be determined by Staff
  1. Communication:

  1. All correspondence between players, and tournament officials will take place in the OESL discord. If players have any questions that are not addressed here. Please send us an email at contact@clickgaming.gg or to an Admin inside the discord
  1. Disputes:

  1. Communicate all disputes to the TO’s in the “Disputes” channel in the OESL  server.
  2. Disciplinary Measures
  1. Depending on the severity of the infraction, the Board has the right to skip steps and ban participants outright.
  2. First offense - Participant(s) receive a written warning from Board

Second offense - Participant(s) will be banned for the next competition

Third offense - Participant(s) will be removed from the league

  1. Be respectful of other competitors and Administrators
  2. Toxicity will result in one warning till kicked from event and server
  1. Toxicity includes but not limited to: bullying, inappropriate language, cheating, disparaging remarks about sex, orientation, religion, race, etc
  1. Administrators have the right to remove anyone from our discord or tournaments for actions on or off our servers.

 

 

  1. Rescheduling:

  1. See Code of Conduct OESL Section 16
  1. Change Log:

  1. Changed Point 3.1.2 from “Xbox One”-> “Xbox One and its Variants” (2/22/2022)
  2. Added to Point 2.3 “Also referred to as Maps or matches.” (2/22/2022)
  3. Added Point 2.10 Program: One or more teams competing under a High School (8/14/2022)
  4. Added Point 4.2 (8/15/2022) Gentlemen Agreements
  1. (4.2.1) Mangler is banned from use
  1. (4.2.1.1)If the mangler is picked up but never used to “beat down”, hit, or shoot another player, this will not result in a DQ.
  2. (4.2.1.2)If the mangler is picked up and used to “beat down”, hit, or shoot another player the map will be considered a DQ by the offending team.
  1. (4.2.1.2.1)Video proof must be submitted of the offense.
  1. (3.6.6) King of the Hill

Recharge

Live Fire

Streets

  1. Added Point 2.11 Higher Seed: A team that is on the top portion of the bracket. Not always the team with the lower number. Example: If the 16th seed beats the 1st seed. The 16th seed will be on top of the bracket and will be the higher seed in the next match up. (9/18/2022)